Book Release
Back to The ShelfFebruary 03, 2009
Processing: Creative Coding and Computational Art (Foundation)
- Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment
- Learn how to code 2D and 3D animation, pixel-level imaging, motion effects, and physics simulations
- Take a creative and fun approach to learning creative computer programming
You'll learn:
- The fundamentals of creative computer programming—from procedural programming, to object-oriented programming, to pure Java programming
- How to virtually draw, paint, and sculpt using computer code and clearly explained mathematical concepts
- 2D and 3D programming techniques, motion design, and cool graphics effects
- How to code your own pixel-level imaging effects, such as image contrast, color saturation, custom gradients and more
- Advanced animation techniques, including realistic physics and artificial life simulation
Summary of Contents
- PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART
- Chapter 1: Code Art
- Chapter 2: Creative Coding
- Chapter 3: Code Grammar 101
- Chapter 4: Computer Graphics, the Fun, Easy Way
- Chapter 5: The Processing Environment
- PART TWO: PUTTING THEORY INTO PRACTICE
- Chapter 6: Lines
- Chapter 7: Curves
- Chapter 8: Object-Oriented Programming
- Chapter 9: Shapes
- Chapter 10: Color and Imaging
- Chapter 11: Motion
- Chapter 12: Interactivity
- Chapter 13: 3D
- Chapter 14: 3D Rendering in Java Mode
- PART THREE: REFERENCE
- Appendix A: Processing Language API
- Appendix B: Math Reference
- Appendix C: Integrating Processing within Java
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